Shakin' Sushi

What is this?

Shakin' Sushi is a 8-hour jam minigame prototype in which you have to pick up as many Sushi pieces as possible before the table fills up!
The game is still extremely early in development, the playable version is the result of the 8-hour jam.

How was this made?

Shakin' Sushi was made in Unity3D v5.1.3f.

The 2D assets were made in Adobe Photoshop CC and the sounds/music were made in MilkyMixer. The font that was used is BulkyPixel, created by Smoking Drum (http://www.smokingdrum.com).

Who made this?

Shakin' Sushi was created by four game design/development/art students of the S4G School for Games in Berlin, Germany.

  • Moritz Berning: Programming
  • Larissa Hasenheit: 2D Art
  • Joe Abuaisheh: Music & Sound
  • Lennart Daldrup: Game Design & UI